Game types: All
League: All
Use: This strategy represents an extremely fast way to gain an economic advantage at the start of a game, but is very risky. There are two strategies listed below, one is more risky, but the reward is higher, and the second represents a safer approach but the advantage will be less.
Important tip: Wall in early so that your opponent does not try for an early rush, and build Bunkers near your expansion should your opponent appear aggressive. Keep making SCVs and at least two Marines for defense.
Strategy 1 – High risk, high reward: Send the SCVs to work and build more until you reach nine supply. Build a Supply Depot and at 11 supply, construct a Barracks. Keep building SCVs until you reach 15 supply then save for a Command Center.
Build the Command Center inside the base so that the SCV isn’t in danger of being killed during the building process. While this is building, create some Marines to defend the expansion and another Supply Depot. Should you have enough minerals, also upgrade the current Command Center to an Orbital Command.
Fly the completed Command Center to your natural expansion, and bring your Marines down to defend it.

Building the Command Center in the main base will protect it from harm during construction
From here you are in a strong position, but you will not be able to go for any build that is gas heavy, as you have not yet built a Refinery. A Marine, Marauder and Medivac build however would work as it does not require much gas and because you have resources generated from two bases, units can be developed very quickly.
Construct a Starport (or two, if you want to have greater healing from your Medivacs), and ensure that you have three Barracks. Build a Tech Lab on two of them and a Reactor on the other one, letting you have an even production of Marines and Marauders.
When you have four Medivacs, 10-15 Marines and 10 Marauders, load your forces into the Medivacs and send all the troops that can fit out to attack the enemy’s base. Make sure that you drop the troops at the back of your opponent’s base first and then launch your attack. As your opponent turns to defend against the attack, send the rest of your forces to the front of their base, sandwiching them. Attack the mineral line and the workers first.
Strategy 2 – Safer, less advantage(1): Try and ‘wall in’ with the Supply Depots and Barracks, as you will be quite vulnerable in the early stages of this build. Keep up production of SCVs and scouting throughout the game, as you may need to turn your expansion into a Planetary Fortress. Saturate your expansion with SCVs when you have completed building the Command Center.
Have all the SCVs mine minerals and build until you have 10 supply. Build a Supply Depot and continue building SCVs (12 supply), then construct a Barracks. At 13 supply, build a Refinery.

Siege Tanks covering both the Expansion and the main base
By 15 supply the Barracks should be finished, so develop a Marine. Get the Orbital Command upgrade for your Command Center so you can scan your enemy’s base and predict any aggressive pushes that they might be about to make.
Build another Supply Depot at 16 supply, and as soon as you hit 25 gas, get the Tech Lab add-on for your Barracks, so that you can adapt your build to counter your opponent. Now save for a Command Center, halting production of SCVs for a while.
When you hit 400 minerals, have an SCV start building a Command Center inside your base, so that it is not vulnerable and can’t be scouted easily. From here you will need to counter your enemy’s build.